Quick Cardio Games
Quick Cardio Games are short 5-9 minute activities requiring little or no equipment designed to provide “instant activity” and a quick instructional transition following the lesson’s warm-up activity.
10-Second Fitness - #23
Students perform various fitness activities for ten seconds each.
2, 4, 6, 8 Everybody Participate - #24
On signal, students run to a designated number of lines, and do a corresponding number of jumping jacks.
Blob - #25
A game of cumulative tag.
Diagonal Dash - #26
Students walk or jog around a circle, and on signal, run through the circle to the opposite side and back.
Elbow Tag - #28
On signal, students who are "It" try to tag the others. Students are temporarily safe by linking elbows with their classmates.
Fitness Tag - #29
When students are tagged, they perform the fitness component/exercise assigned to that tagger at the designated exercise space, and then rejoin the game.
Pit Stop Relay - #30
Students complete the course of a designated track.
Impact Intervals - #31
Students complete a variety of exercises in 30 second cycles.
Meet Me in the Middle - #32
Students run to meet a partner at a center line and do an activity together.
Movement Changes - #33
Students walk between cones, switching locomotor movements at each.
Outta Here - #34
Students play a game of tag, with hoops serving as safety zones.
Pass It On - #35
Students perform a designated exercise, and then "pass it on" to the next group.
Random Running - #36
Students run in random directions while avoiding others, and then perform jumping jacks on signal.
Team Run & Jump - #37
Students alternate between running in a circle formation in teams, and doing a designated fitness activity.
Traffic Jam - #38
Students are in relay lines and take turns running to increasingly further cones.
Triangle Tag - #39
A rotating game of tag.
Two-Square Locomotion - #40
One group walks around outer square while the second group skips, jogs, gallops, or runs around the inner square.